...but with a little modding magic, anything is possible.
• Changes the renderer for the player model locally, visible in both inventory and third-person.
• Maps player entity properties to a disguised entity to get 1-to-1 animation (or as close to it as possible).
• Changes the viewpoint based on the entity's eye level.
• Includes mob variants supported by DisguiseCraft.
USING CLIENT-SIDE MOBDISGUISE
I haven't looked into pulling mobdisguise data from the server, so for now you have to set the disguises through my interface if you want to get the effect. By default, the Client MD menu is mapped to [ (left bracket), but you can change this in key bindings. Open the menu, select a disguise, and -presto!- it will change your model/texture locally while sending a command to the server to do the same. Once a disguise is selected, the subtypes menu (the bottom button) will populate with all available modifiers. NOTE: Client-side changes may not reflect what occurs server-side, especially if you are missing permissions.
What I need to know:
What mods do you need this to be compatible with?
Are there any pressing bugs that need to be addressed?
-Just a quick update to 1.5.2
Older changes: Show
Install ModLoader, then standard Optifine, then my mod, in that order.
Get ModLoader first!
Download MobDisguise Client Mod v0.2.3
If you're having trouble installing, I highly recommend MCPatcher.
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